DayZ offers a variety of server settings to manage your server and customize your gameplayer. Below is a comprehensive list of all the available server settings in serverDZ.cfg.
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All Server Settings
Setting | Description | Values |
hostname | The name of your server that will appear in the public server browser as well as Steam | |
description | The description of the server that will appear in the public server browser as well as Steam | |
password | The password required to connect to the server | |
passwordAdmin | The password required to become a server admin | |
enableWhitelist | Enables or Disables the server Whitelist | 0 - Disabled 1 - Enabled |
disableBanlist | Toggles using the ban.txt for managing banned players | True/False |
disablePriorityList | Toggles the usage of priority.txt for allowing certain players to skip the queue. | True/False |
maxPlayers | The maximum amount of players who can play on the server at once. (Managed by your server plan) | |
verifySignatures | Verifies .pbos against .bisign files. (Do not change, makes sure player's mods match server) | 1 - Disabled 2 - Enabled |
forceSameBuild | Toggles allowing players with different game versions to join the server | 0 - Any Version 1 - Only Same Version |
disableVoN | Toggles voicechat on the server | 0 - Enabled 1 - Disabled |
vonCodeQuality | The quality of voicechat over the server. Higher is better. | 0-20 |
disable3rdPerson | Toggles the 3rd person view for players | 0 - Enabled 1 - Disabled |
disableCrosshair | Toggles the crosshair for players | 0 - Enabled 1 - Disabled |
serverTime | Sets the time on the server. Uses the system time (UTC) | |
serverTimeAcceleration | Controls how fast time passes on the server. Higher is faster. | 0.1-64 |
serverNightTimeAcceleration | Controls how fast time passes on the server at night. Higher is faster. | 0.1-64 |
serverTimePersistent | The actual server time is saved to storage, so when active, the next server start will use the saved time value. | 0-1 |
guaranteedUpdates | Do not change | 0-1 |
loginQueueConcurrentPlayers | The number of players that are processed at one time when logging in. Keep lower for better performance. | |
loginQueueMaxPlayers | The maximum amount of players that can be in the login queue. | |
instanceId | DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files | |
storageAutoFix | Checks if the persistence files are corrupted and replaces corrupted ones with empty ones | 0-1 |