With the new update for Enshrouded in July, 2024, new world settings were introduced to further customize your world. Here's all of the settings, how to edit them, and what they do.
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Gameplay Settings tab1. On the left hand side panel of your dashboard, select Gameplay Settings

2. Select Custom from the preset dropdown

1. From here, you can edit the values as you wish for each setting. A full list of settings can be found in the table below
2. Restart the server to apply the changes

1. Open the File Manager

2. Double Click enshrouded_server.json
3. Here, you can edit the values.
NOTE: Make sure to set
gameSettingsPresettoCustom

4. When finished, save the file and restart the server.

All Server Settings
| Setting | Description | Values |
|---|---|---|
| Settings Preset | Changes how difficult the server is. Selecting “Custom” will allow you to edit the rest of the settings on this list. | Default Relaxed Hard Survival Custom |
| Health Factor | Sets how much health players on the server will have. | Min: 0.25 Max: 4 |
| Mana Factor | Sets how much mana players on the server will have. | Min: 0.25 Max: 4 |
| Stamina Factor | Sets how much stamina players on the server will have. | Min: 0.25 Max: 4 |
| Body Heat Factor | Scales the max amount of available body heat in the player. Higher = hypothermia takes longer | Min: 0.5 Max: 2 |
| Diving Time | Modifies Initial Oxygen amount. Higher = more oxygen | Min: 0.5 Max: 2 |
| Weapon Durability | If set to false, weapons will not break. | True/False |
| Hunger and Starvation | If set to false, hunger and starvation will be disabled. | True/False |
| Food Buff Duration | Sets how strong food buffs will be. | Min: 0.5 Max: 2 |
| Hungry State Duration | How much time a player will go from hungry to starving, represented in nano seconds. | Min: 5 minutes Max: 20 minutes |
| Shroud Time Duration | How much time a player can remain in the Shroud. | Min: 0.5 Max: 2 |
| tombstoneMode | Death penalty. Players can keep their items or lost all items. AddBackpackMaterials means only materials are lost. | AddBackpackMaterials Everything NoTombstone |
| Air Turbulence While Gliding | If turned off, the glider will not be affected by air turbulences. | True/False |
| Weather Phenomena Frequency | This setting allows defining how often new weather phenomena appear in the game world. | Disabled Rare Normal Often |
| Fishing Difficulty | This setting defines the strength of the fish during the fishing minigame. | VeryEasy Easy Normal Hard VeryHard |
| mining Effectiveness | A higher values means more yield of resources per hit as well as faster mining. | Min: 0.5 Max: 2 |
| Plant Growth Speed | Sets how fast plants will grow. | Min: 0.25 Max: 2 |
| Resources Gain Modifier | Sets the amount of materials per loot stack in chests, enemies, and loot in game. | Min: 0.25 Max: 2 |
| Workstation Effectiveness | Sets the length of production times for workshop items. | Min: 0.25 Max: 2 |
| Weapon Recycling Yield | Sets the amount of runes that are returned when salvaging upgraded weapons | Min: 0 Max: 1 |
| Weapon Upgrading Costs | Sets the amount of runes needed for upgrading weapons. | Min: 0.25 Max: 2 |
| Combat Experience | Sets the amount of EXP gain during combat. | Min: 0.25 Max: 2 |
| Mining Experience Modifier | Sets the amount of EXP gain from mining. | Min: 0 Max: 2 |
| Exploration Experience Modifier | Sets the amount of EXP from exploring and quests. | Min: 0.25 Max: 2 |
| Enemy Amount | Controls how many enemies are in the world | Few Normal Many Extreme |
| Simultaneous Enemy Attacks | Controls how many enemies are able to attack at the same time. | Few Normal Many Extreme |
| Enemy Damage | Sets how much damage enemies can do, besides bosses. | Min: 0.25 Max: 5 |
| Enemy Health | Sets how much health enemies have, besides bosses. | Min: 0.25 Max: 4 |
| Enemy Stun Modifier | Sets how much stamina enemies have, besides bosses. | Min: 0.5 Max: 2 |
| Enemy Perception Modifier | Scales how far enemies can see and hear the player, besides bosses. | Min: 0.5 Max: 2 |
| Boss Damage Modifier | Sets how much damage bosses can do. | Min: 0.2 Max: 5 |
| Boss Health Modifier | Sets how much health bosses have. | Min: 0.2 Max:5 |
| Enemy Attacks Modifier | Sets how often enemies will attack, besides bosses. | Min: 0.25 Max: 4 |
| Pacified Enemies | If true, enemies will not attack the player unless attacked, besides bosses. | True/False |
| Taming Failure Repercussions | Determines how the game reacts when the player startles the wildlife during taming. | KeepProgress LoseSomeProgress LoseAllProgress |
| Daytime | How long day time is, in nanoseconds | Min: 2 minutes Max: 60 minutes |
| Nighttime | How long night time is, in nanoseconds | Min: 2 minutes Max: 60 minutes |
| Modify Shroud Curse | This setting allows switching the Shroud curse off or modifying the chance for receiving the curse when being attacked by the corresponding enemies. | Easy (which turns the feature off) Normal Hard (which doubles the chance relative to normal) |