Here's a rundown of all the changes made for the release of 2.6 Stable for 7 Days to Die.
- Discord friends’ sessions now appear in server browser’s friends tab
- Replaced properties list for zombie XP values at the top of
entityclasses.xml
- Added roaming sounds for
animalChicken and animalChickenHostile
- RWG town planner removes some connections between pairs of districts to increase the amount of T, L, and Cap tiles
- Radiated, Charged, and Infernal Mutated Zombies’ ranged attacks now have increased distance, speed, and different patterns
- Enemy AI now play an alert sound when they run away from either an entity or from being hurt
- RWG conversion of one L tile to a Cap per district group unless the group would split
- Stag and Doe now have roam and alert SFX
- Removed the Bone Knife requirement from the Harvest Animals Challenge
- Updated loot list parameters to include
ignore_loot_abundance="true" for construction crates, hidden stashes, and buried treasure
- Adjusted spawn groups for the Snow Biome to include Radiated, Charged, and Infernal Chuck zombie variants
- Adjusted spawn groups for the Wasteland Biome to include Radiated, Charged, and Infernal Mutated zombie variants
- Increased the Snow Biome
gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
- Increased the Wasteland Biome
gamestage_modifier from 3 to 5 and gamestage_bonus from 30 to 50
- Adjusted Wasteland weather with new hot and cold events
- Refactored zombie XP progression based on zombie HP and damage
- Reduced block damage on
zombieSteveCrawler and zombieMaleHazmat hands to better align with other zombies in their group
- Adjusted various zombie HP values to better align with other zombies in their group
- Increased player kill XP
- Removed legacy "Boss"
EntityDamage passives from Radiated Utility Worker and Radiated Businessman
- Updated Chuck hand variants with new boulder projectiles that have progressive entity and block damage
- Updated
loadingTipApiary to warn about closing the Apiary instead of opening it
- Dew Collectors now require jars as a fuel type to produce water
- Crafting jars no longer requires a Crucible
- Updated the hit mask override on Chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
- Gyrocopters can now have 5 mod slots (requires crafting a new Gyrocopter)
- PC, Mac, and Linux now use an uncompressed texture for the road splat map for higher quality blending
- Increased Dire Wolf and Zombie Bear hearing and sight ranges
- Increased Mutated Zombie ranged attack damage
- Bears can now fit through 1x2m openings
- Snakes now play footstep sounds
- Improved terrain blending where topsoil is removed
- Disabled
allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
- Updated harvest tags on several blocks for
perkJunkMiner
- Updated
oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
- Updated localization for armor perks to describe their loot-boosted items
- Separated the Dew Collector and Apiary fuel windows in code and XUI
- Dew Collector output now has 3 rows for a total of 9 slots
- Replaced old buff names used in logic for Stage 2 storm buffs
- Reduced completion requirements of several medical challenges to 5 — if the challenge cannot be redeemed, one additional cure will trigger completion
- Updated comment for
BiomeProgression property in serverconfig.xml
- Identified and fixed causes of severe hitches in cities
- Fixed paint rotation on baseboard in
hospital_01
- Switching Challenge tabs no longer causes flickering
- Large Quest Generators now display smoke particles correctly
- Fixed flipped localization keys for
shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided
- Fixed localization typo in some quest reward bundle descriptions
- Removed debug logging of friend IDs
- Fixed vultures on dedicated servers only attacking once
- Fixed
ChangeBlocks setting the wrong neighboring block’s topsoil to broken
- Fixed AI targeting range for nearest player being too short and inconsistent
- Fixed bear attacks hitting before animation impact
- Fixed the spawner source being set after entity spawn in four cases
- Fixed RWG mixer using mountains instead of
burntForest_mountains
- Fixed a tagging issue preventing Legendary Parts from spawning when any armor perk was active
- Apiary fuel is no longer lost when the Apiary is picked up
- Progress bars no longer reset if fuel is removed from collector-class workstations
- Shift-click now correctly works for fuel items in collector-class workstations
- Set the default jar refund rate to 60%
- Fixed floating platforms being possible on growing trees
- Fixed issues with adding/removing vehicle storage mods and item loss
- Large ragdoll forces no longer launch small animal corpses long distances
- Fixed sleepers having too short a kill-off timeout
- Fixed Rogue Armor Set cowl displaying incorrectly
- Fixed road texture blending on low settings when a new world is first loaded
- Fixed third-person character speed being affected by God Mode speed modifiers
- Improved quick-swap slot assignment when scrolling through the toolbelt on controller
- Resolved additional hitching issues in large cities