Running server commands will require that you are added as a admin on the server.
You can follow our steps here on how to add admins.
When in game, press `
to open the command window. (The key to the left of 1
) to type commands.
Command | Description |
God | Allows your character to go into God mode which prevents your character from being harmed |
Fly | Allows you to fly around the map |
Walk | Reverts to walk mode for your character |
SloMode [0-1000] | Default is 1. Defines how fast your server runs, useful when combined with Fly command to navigate around map |
GMAddItems [itemID] [amount] [playerID] (if playerID is not entered, this command will default to yourself) | Give item to player |
AddTargetPlayerExp [playerID] [EXP value] | Command + Account ID + EXP |
GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] | Spawn specified creature ID (if playerID is not entered, this command will default to yourself) |
GotoPlayerByAccount [playerID] | Takes you to the player |
RelocatePlayerToGM [playerID] | Allows you to move a player to yourself |
DestroyPlayerByGUID [playerID] | Allows you to kill the player specified |
GMClearInventory [playerID] | Clears a players inventory |
UnlockTargetAllRecipe [playerID] | Unlocks all recipes for a player ("self" to use on self) |
UnlockTargetAllTalent [playerID] | Unlocks all Talents ("self" to use on self) |
KickPlayerOff [playerID] | Allows you to kick a player from the server |
BanPlayer [playerID] login | Allows you to ban a player from logging back into the server |
PermitPlayer [playerID] login | Allows you to unban a player |
BanPlayer [playerID] chat | Allows you to ban a player from using the in game chat |
PermitPlayer [playerID] chat | Allows you to permit a player to use the in game chat |
CloseServer | Exits and closes the server |
SaveWorld | Save server data |
SetTime [time value] | Set world time |
SetWeather [weather ID] [region ID] | Sets the server weather |
hide 1(Enabled)/0 (Disabled) | Renders monster, player, NPC, or defensive structure invisible. |
SetAttribute 36 (attribute number) [value] | Sets speed |
Ghost | Enables flight and removes character collision, allowing them to pass through objects. |
PerspectiveConstruct 0 (don't display)/1 (display) | Displays structure names and structure owner names, making it easier to find buildings on the map. |
PerspectivePlayer 0 (don't display)/1 (display) | Displays player names, making it easier to find players. |
goto x y z | Teleports you to specified coordinates |
ClearAllNPC | Kills all spawned NPCs |
SetPlayerScaleRate [scale] | Changes the size of your character model. |
ClearAllPlayersGodMode | Affects all players on the current server. |
ActivateInfiniteStamina 1 (Enabled)/0 (Disabled) | Enable/disable infinite stamina |
ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled) | Enable/disable environmental immunity |
ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled) | Recovers Max HP every second. |
KillGuildAll 1 | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped. |
KillGuildAll 0 | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped. |
KillRadiusGuildConstruct 1 or 0 [radius (in meters)] | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. |
KillRadiusGuildVehicle 1 or 0 [radius (in meters)] | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. |
ClearAttackCityCD [Player ID] | Clears target player's supply cooldown. |
SetEnableSuperKill | Enables one-hit kills on creatures, vehicles, and structures (guns can also destroy structures). |
JoinGuild | Select a squad before entering this command. |
SetGuildAdmin 1/0 | You will become the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation. |
ForcedChangeGuildName [squad GUID] [new squad name] | Squad ID + new name; must pass duplicate name detection. |
JoinGuildByGuid [squad GUID] | Command + squad ID (ignores squad player limit). |
KillInteractObject | Kills unit you are facing (any structure, creature, vehicle). |
GMCreatorMode Enable state (1 Enabled, 0 Disabled) | Crafting and repairing will not require materials. |
Shift+C and Shift+V | Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability. |
SetQueueThreshold [amount] | The max number of players on your server |
SetIsCanSelfDamage 0(Disable)/1(Enable) | Allows players to damage themselves |
SetIsCanFriendDamage 0 (Disable)/1 (Enable) | Allows squadmates to damage each other |
SetCanChat 1 (Allowed) 0 (Not allowed) | When disabled, prevents players from sending chat messages in-game |
MailAttchEnable 0 (Not allowed)/1 (Allowed) | When disabled, prevents receiving attachments in-game |
SetSaveGameInterval [seconds] | Server archive interval (in seconds) |
GMSetOverlapRatio [multiplier] | Stack limit for each type of item |
GMSetDeathDropMode [parameter] | 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items) |
SetConstructDisableRot 1 (Disabled) 0 (Enabled) | When enabled, structures will decay |
GMSetCanDropItem 0= No drops; 1= All drop | When enabled, creatures and structures will drop items when killed/destroyed |
GMSetCanDiscardItem 0 (cannot discard)/1 (can discard) | Set whether players can discard items. |
SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled) | Enables whether wounded state is triggered when HP falls to 0, or player immediately dies |
AddGM [Account ID] [GM level] | Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25) |
RemoveGM [AccountID] | Removes an admin. Format: AccountID |
ToggleGMTitleShow 0 (Not displayed)\1 (Displayed) | Toggles special admin icon. |
GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings) | Items discarded will disappear after this amount of time |
GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings) | Items dropped on death will disappear after this amount of time |
SetAttackCityCdRatio | Multiplies the cooldown time between supply deliveries |
SetGMRebirthBaseCD [time (in seconds)] | Basic revival cooldown duration |
SetGMRebirthExtraCD [time (in seconds)] | Amount by which revival cooldown increases after multiple deaths |
SetGMPenaltiesMaxNum [times] | Death penalty times |
SetGMPenaltiesCD [time (in seconds)] | Time after which stacked revival cooldowns are reset |
OpenAllHouseFlag 0 (Disabled)/1 (Enabled) | Displays the location of other players' Beacons on the map |
SetPlayerHotDefAddRate [multiplier] | Multiplies character Heat RES. |
SetPlayerIceDefAddRate [multiplier] | Multiplies character Cold RES. |
SetFriendDisplayDistance [distance (in meters)] | Max distance at which you can see a squadmate's name (in meters) |
SetEnemyDisplayDistance [distance (in meters)] | Max distance at which you can see a non-squadmate's name (in meters) |
SetPlayerDeathAvatarItemDurableRate [multiplier] | On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops) |
SetPlayerDeatShortcutItemDurableRate [multiplier] | On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops) |
GMSetCraftTimeRate [multiplier] | Multiplies item crafting/repair time. |
SetPlayerAddExpRate [multiplier] | Multiplies all XP earned. |
SetPlayerKillAddExpRate [multiplier] | Multiplies XP earned from killing monsters |
SetPlayerFarmAddExpRate [multiplier] | Multiplies XP earned from collecting resources |
SetPlayerCraftAddExpRate [multiplier] | Multiplies XP earned from crafting items |
SetMoveSpeedRate [multiplier] | Multiplies movement speed |
SetJumpHeightRate [multiplier] | Multiplies jump height |
SetPlayerLandedDamageRate [multiplier] | Multiplies damage taken from falls. |
SetPlayerMaxHealthRate [multiplier] | Multiplies max HP. |
SetLifeRecoverRate [multiplier] | HP recovery will be multiplied by this value. |
SetPlayerMaxStaminaRate [multiplier] | Multiplies max stamina. |
SetStaminaRecoverRate [multiplier] | Stamina recovery will be multiplied by this value. |
SetStaminaConsumeRatio [multiplier] | Multiplies stamina consumption speed. |
SetPlayerMaxHungerRate [multiplier] | Max Fullness will be multiplied by this value. |
GMSetHungerDecRate [multiplier] | Multiplies Fullness consumption speed. |
GMSetBodyHungerAddRate [multiplier] | Multiplies amount of Fullness recovered by eating. |
SetBodyWaterMaximumRate [multiplier] | Max Hydration will be multiplied by this value. |
GMSetWaterDecRate [multiplier] | Multiplies Hydration consumption speed. |
GMSetBodyWaterAddRate [multiplier] | Multiplies amount of Hydration recovered by drinking. |
SetBreathRecoverRate [multiplier] | Multiplies max Oxygen. |
SetBreathRecoverRate [multiplier] | Max Oxygen will be multiplied by this value. |
SetPlayerBreathCostRate [multiplier] | Multiplies Oxygen consumption speed. |
GMSetPlayerHealthRate [multiplier] | Multiplies amount of HP recovered from meds. |
Multiplies amount of HP recovered from meds. | Multiplies the duration of effect of food and meds. |
GMVehiclePlayerDamageRatio=0 | Multiplies the amount of damage vehicles deal to players. min 0,max100 |
GMVehiclePlayerDamageRatio=0 | Multiplies the amount of resources collected by vehicles. min 0,max100 |
GMVehicleDamageRate | Multiplies the amount of resources collected by vehicles. |
SetNpcRespawnRate [multiplier] | Multiplies time before dead wild NPCs can respawn. |
SetAnimalBodyStayTime [time (in seconds)] | Animal NPC corpses will disappear after this amount of time (in seconds) |
SetHumanBodyStayTime [time (in seconds)] | Human NPC corpses will disappear after this amount of time (in seconds) |
GMSetNPCLootableItemRate [multiplier] | Multiplies the amount of items dropped by a wild NPC on death. |
SetWildNPCDamageRate [multiplier] | Multiplies the damage dealt by wild NPCs. |
SetWildNPCHealthRate [multiplier] | Multiplies the HP of wild NPCs. |
SetWildNPCSpeedRate [multiplier] | Multiplies the movement speed of wild NPCs. |
SetCityNPCLevelRate [multiplier] | Multiplies the level of raid NPCs, making them more powerful. |
SetCityNPCDamageRate [multiplier] | Multiplies the damage dealt by raid NPCs. |
SetCityNPCHealthRate [multiplier] | Multiplies the HP of raid NPCs. |
SetCityNPCSpeedRate [multiplier] | Multiplies the movement speed of raid NPCs. |
SetCityNPCNumRate [multiplier] | Multiplies the total amount of raid NPCs summoned each round. |
SetNpcDisplayDistance [distance] | Max distance at which you can see an NPC's name (in meters) |
GMSetInventoryGainRate [multiplier] | Multiplies the amount of resources received upon collection. |
GMSetCityAtkNPCLootItemRate [multiplier] | Multiplies the amount of items dropped by a raid NPC on death. |
SetMeleeNpcDamageRatio [multiplier] | Multiplies melee weapon damage that characters deal to NPCs. |
SetRangedNpcDamageRatio [multiplier] | Multiplies ranged weapon damage that characters deal to NPCs. |
SetMeleePlayerDamageRatio [multiplier] | Multiplies melee weapon damage that characters deal to players. |
SetRangedPlayerDamageRatio [multiplier] | Multiplies ranged weapon damage that characters deal to players. |
SetMeleeConstructDamageRatio [multiplier] | Multiplies melee weapon damage that characters deal to structures. |
GMSetToolDamageRate [multiplier] | Multiplies damage that tools deal to resources. |
GMSetDurabilityCostRate [multiplier] | Multiplies durability lost when using tools, weapons, and armor. |
GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined) | Controls max gains from collection. This value must be bigger than other collection rates. |
GMSetTreeGainRate [multiplier] | Multiplies amount of wood collected. |
GMSetBushGainRate [multiplier] | Multiplies amount of plants collected. |
GMSetOreGainRate [multiplier] | Multiplies amount of ore collected. |
GMSetCropReapRate [multiplier] | Multiplies amount of crops collected. |
GMSetFleshGainRate [multiplier] | Multiplies amount of items collected from corpses. |
GMSetCropGrowRate [multiplier] | Multiplies growth speed of planted crops. |
SetPlayerMaxHouseFlagNumber | Max number of Beacons each player can build. |
SetGJConstructMaxNumRatio [multiplier] | Max number of work-type structures each player can build will be multiplied by this value. |
SetHFTrapMaxNum [amount] | Max number of traps that can be within Beacon coverage. |
SetHFTurretMaxNum [amount] | Max number of turrets that can be within Beacon coverage. |
SetConstructDefenseRatio [ratio] | Damage taken is multiplied by this value. |
SetTrapDefenseRatio [ratio] | Damage taken is multiplied by this value. |
SetTrapDamageRatio [multiplier] | Multiplies damage dealt by traps. |
SetTurretDamageRatio [multiplier] | Multiplies damage dealt by turrets. |
SetConstructMaxHealthRatio [multiplier] | Multiplies the max Durability of structures. |
SetConstructReturnHPRatio [multiplier] | Multiplies the Durability recovery speed of placed structures. |
SetHouseFlagRepairHealthRatio [multiplier] | Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon. |
GMSetTTC_Oil_Rate [multiplier] | Multiplies resources collected from Oil Wells. |
GMSetWaterCollector_Rate [multiplier] | Multiplies resources collected from Dew Collectors. |
GMSetTTC_Ore_Rate [multiplier] | Multiplies resources collected from Mines. |
GMSetTTC_Fish_Rate [multiplier] | Multiplies resources collected from Fish Baskets. |
SetCHFDamagedRateByPlayer [ratio] | Damage that beacons take from player firearms is multiplied by this value. |
SetCHFDamagedRateByVehicle [ratio] | Damage that beacons take from player vehicles is multiplied by this value. |
SetCHFDamagedRateByNpc [ratio] | Damage that beacons take from NPCs is multiplied by this value. |
SetHouseFlagExcitantTime [number] | Sets the amount of time that beacons can be attacked. Values must be between 0 and 24. |