Step 1: Find the mod ID, workshop ID, and map folder
*Note: Some map mods may have multiple map folders and mod IDs. Read their descriptions to find out if you need them or not.
Step 2: Configure the IDs and map folder name on the server
Map=FortRedstone;Muldraugh, KY
Step 3: Adding Spawnpoints
/server-data/Server/pzserver_spawnregions.lua
If this file is not there, create it.3. Paste this code into the file if it is not already there:
function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
}
end
4. Add your map folder to this file. For Fort Redstone, it would look like:
function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "FortRedstone", file = "media/maps/FortRedstone/spawnpoints.lua" },
}
end
5. Navigate to the Advanced Game Settings. Add this line to the bottom of the field if it is not already there: SpawnRegions=pzserver_spawnregions.lua
6. Soft reset your world. Your map mods will be generated if you followed these steps correctly.